The program strives to provide a technical education, preparing students for the basic of animation and technical render for architecture, collaboration and professionalism. Through innovative teaching, local and international partnerships and the highest standards of artistic and academic excellence, the program seeks to ensure student understand the essentials of a 3D pipeline.
3D modeling is an intro class that focuses on the use of software that is regularly seen in the current game/VFX industry. Including Maya, Arnold render and Z-brush. Students will learn how to navigate and understand the logic behind the software. This course is designed to help students learn while making interesting and good-looking art pieces, starting with simple functions and then diving into more complicated features.
Term(s): Ongoing
Course Name: Intro to Digital Art
Instructor(s):
Studio Classroom: Van & Rmd
Scheduled Days: Tuesdays
Weekly Hour(s): 4 + 2 studio hours *
Total Projects: 6
Project Upload Link:
Class Resource Link:
*Access to portfolio students only
Course Format: In person w/ all access Discord online support
Click on each step to learn more about the process.
Learn the basic interface of Maya. Know how to do basic shapes creation.
Reference gathering, story-driven character design. Focus on the story of the character and create 9–12 thumbnails.
With an IP decided by students, we’ll create a poster render. To use the tools and understand perspective in 3D views. Finished as a potential portfolio piece.
Learn the basic of Zbrush, interface and functions. Start the rough of a character for the poster use.
Sculpt the details of character for poster use, understand more advanced use of Zbrush and how to render vertex color sculpt with arnold.
Final composite of the character from zbrush and maya background for final poster render.
Explore the characters you like! Discover the boundless imagination and solid design skills of our students!
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