Maya Installation & Interface
Install and set up Autodesk Maya while becoming familiar with its main interface, navigation controls, panels, and workspace. Students will also learn how to create, move, rotate, and scale basic 3D shapes.
The program provides a technical education that introduces students to the fundamentals of animation, 3D modeling and architectural rendering while encouraging collaboration and professionalism. Through innovative teaching, industry-relevant methods and high artistic and academic standards, students will develop an understanding of the essential stages of a professional 3D production pipeline.
3D Modeling is an introductory course focused on software commonly used in the current game and visual effects industries, including Maya, Arnold Renderer and ZBrush. Students will learn how to navigate each program and understand the logic behind its major tools. The course begins with simple functions and gradually introduces more advanced features while students create engaging and visually polished 3D artwork.
*Studio access is available to portfolio students only.
Follow the complete 3D production process, from learning the Maya interface and fundamental modeling tools to character sculpting, rendering, compositing, and a finished portfolio-ready poster.
Install and set up Autodesk Maya while becoming familiar with its main interface, navigation controls, panels, and workspace. Students will also learn how to create, move, rotate, and scale basic 3D shapes.
Learn the fundamental polygon modeling tools used in Maya, including extrude, bevel, edge loops, subdivisions, and object manipulation. Students will begin building simple forms while developing clean and organized modeling habits.
Students will select an IP or visual theme and create a complete 3D environment for a poster render. This project develops practical modeling skills while introducing perspective, camera placement, composition, lighting, and storytelling in a 3D scene.
Learn the basic ZBrush interface, sculpting brushes, navigation, and essential functions. Students will begin blocking out the main forms, proportions, and silhouette of a character designed for the final poster project.
Develop the character sculpt from the initial blockout into a refined model with complete anatomy, clothing, accessories, surface details, and vertex color. Students will also learn more advanced ZBrush techniques and render the sculpt with Arnold.
Combine the completed ZBrush character with the Maya environment, lighting, and camera setup. Students will complete the final composition, render the full scene, and prepare a polished 3D poster suitable for presentation or portfolio use.
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