Course Mission

The program strives to provide a technical education, preparing students for the basic of animation and technical render for architecture, collaboration and professionalism. Through innovative teaching, local and international partnerships and the highest standards of artistic and academic excellence, the program seeks to ensure student understand the essentials of a 3D pipeline.

Course Summary

3D modeling is an intro class that focuses on the use of software that is regularly seen in the current game/VFX industry. Including Maya, Arnold render and Z-brush. Students will learn how to navigate and understand the logic behind the software. This course is designed to help students learn while making interesting and good-looking art pieces, starting with simple functions and then diving into more complicated features.

Classes Info

Term(s): Ongoing
Course Name: Intro to Digital Art
Instructor(s):
Studio Classroom: Van & Rmd
Scheduled Days: Tuesdays
Weekly Hour(s): 4 + 2 studio hours *
Total Projects: 6
Project Upload Link:
Class Resource Link:

*Access to portfolio students only
Course Format: In person w/ all access Discord online support

Student Learning Outcomes

  • Learn how to use industrial standard software – Maya;
  • Create a couple 3D assets for future class’ use
  • Understand the basic of Arnold render and basic virtual lighting;
  • Learn the industrial pipeline for 3D asset creation;
  • Learn how to create organic sculpt with Zbrush;
  • Build representational e-portfolio pieces that showcases their design work;

Required Materials

Hardware
15in + Laptops (RTX GPUs Recommended)
Graphic Displays or Pro Tablets
Studio Workstations*

*Access to portfolio students only
Software
Software Icons

Course Content with Time Allocation

Click on each step to learn more about the process.


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software installation & Interface of Maya - 1 Week

Learn the basic interface of Maya. Know how to do basic shapes creation.

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Modeling tools introduction – 1 Week

Reference gathering, story-driven character design. Focus on the story of the character and create 9–12 thumbnails.

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The poster background project – 3 Weeks

With an IP decided by students, we’ll create a poster render. To use the tools and understand perspective in 3D views. Finished as a potential portfolio piece.

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Character Sculpt basic – 2 Weeks

Learn the basic of Zbrush, interface and functions. Start the rough of a character for the poster use.

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Character Sculpt full – 4 Weeks

Sculpt the details of character for poster use, understand more advanced use of Zbrush and how to render vertex color sculpt with arnold.

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Final compose – 1 Week

Final composite of the character from zbrush and maya background for final poster render.

Ivan Wang
Ivan Wang Director & Education Consultant
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Explore Our Students' Creations

Explore the characters you like! Discover the boundless imagination and solid design skills of our students!


Peaceful Art Studio
Peaceful Art Studio
Peaceful Art Studio
Peaceful Art Studio
Peaceful Art Studio
Peaceful Art Studio
Peaceful Art Studio
Peaceful Art Studio
Peaceful Art Studio