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3D Modeling
CAMPUS / 6 TOTAL PROJECTS / ACCESS TO PORTFOLIO STUDENTS ONLY

 The program strives to provide a technical education, preparing students for the basic of animation and technical render for architecture , collaboration and professionalism.

Course Mission

The program strives to provide a technical education, preparing students for the basic of animation and technical render for architecture , collaboration and professionalism. Through innovative teaching, local and international partnerships and the highest standards of artistic and academic excellence, the program seeks to ensure student understand the essentials of a 3D pipeline.

Course Summary

3D modeling is an intro class that focuses on the use of software that is regularly seen in the current game/VFX industry. Including Maya, Arnold render and Z-brush.  Students will learn how to navigate and understand the logic behind the software. This course is designed to help students learn while making interesting and good-looking art pieces, starting with simple functions and then diving into more complicated features.

Classes Info

Term(s): Ongoing
Course Name: Intro to Digital Art
Instructor(s):
Studio Classroom: Van & Rmd
Scheduled Days: Tuesdays
Weekly Hour(s): 4 + 2 studio hours *
Total Projects: 6
Project Upload Link:
Class Resource Link:

*Access to portfolio students only
Course Format: In person w/ all access Discord online support

Student Learning Outcomes:

Upon successful completion of this course, students will be able to…

  • Learn how to use industrial standard software – Maya; 
  • Create a couple 3D assets for future class’ use 
  • Understand the basic of Arnold render and basic virtual lighting;
  • Learn the industrial pipeline for 3D asset creation;
  • Learn how to create organic sculpt with Zbrush; 
  • Build representational e-portfolio pieces that showcases their design work;

Required Materials

Hardware

  • 15in + Laptops (RTX GPUs Recommended)
  • Graphic Displays or Pro Tablets
  • Studio Workstations

*Access to portfolio students only

Software

Animation Class Peaceful Art Studio

Intro to 3D Modeling 104

Course Content with Time Allocation

software installation & Interface of Maya

– 1 Week

Learn the basic interface of Maya. Know how to do basic shapes creation.

Modeling tools introduction

– 1 Week

Introduce the 9 basic tools and start on the first modeling project. Material in Maya, lighting and Arnold render.

The poster background project – 3 Weeks

With an IP decided by students, we’ll create a poster render. To use the tools and understand perspective in 3D views. Finished as a potential portfolio piece.

Character Sculpt basic – 2 Weeks

Learn the basic of Zbrush, interface and functions. Start the rough of a character for the poster use.

Character Sculpt full – 4 Weeks

Sculpt the details of character for poster use, understand more advanced use of Zbrush and how to render vertex color sculpt with arnold.

Final compose – 1 Weeks

Final composite of the character from zbrush and maya background for final poster render

Create an industry-ready portfolio

Focusing on an area that reflects your skills, interests and career goals, you’ll work alongside a personal mentor to develop an impactful demo reel:

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